Car Go Vroom: Prototype
A free physics sandbox driving game for Meta Quest. Sit in the driver's seat, grab the steering wheel with your own hands and see what the car can take.
- Quest 2, 3, 3S and Pro
- Free
- Seated
- Comfort: Intense
What you can do
This is an early prototype, not a finished game. It is out so you can try it and say what you want more of. If people enjoy it, it will grow into a full game with more cars, maps and a career mode.
Steer with your hands
Grab the wheel with either hand and turn it like a real one, or use the thumbstick if you prefer.
The Big Jump
A 150 metre tower with a ramp that measures your distance, air time and rotations, and keeps your best jump.
Test Grid
Ramps, a half pipe, a seesaw, wrecking balls, dominoes, bowling pins, a rotating drum tunnel, a giant hammer and parked cars to smash.
Real damage
The car bends and loses parts as it takes hits. Repair and restart with one button.
Sandbox menu
Earth, Mars, Moon, low orbit and heavy gravity, handling and assists, day, sunset or night with headlights, car colour and more.
More to drive
A demo track, an open terrain map, an outside camera and a chase car that hunts you down.
Comfort and controls
Fast driving, jumps, rolls and crashes make this an intense experience. Play seated.
Comfort
- Comfort vignette in the menu (Comfort tab)
- Controller rumble on or off
- Adjustable seat position and recenter
- Designed to be played seated
Controls
- Grip
- Grab the wheel
- Right trigger
- Accelerate
- Left trigger
- Brake and reverse
- A / B
- Handbrake / boost
- X / Y
- Outside camera / restart the map
- Menu button
- Sandbox menu
- Right stick click
- Recenter
Privacy
No account, no ads and no data collection. The app does not request internet access, so nothing you do in the game leaves your headset.
Known limits
One car for now and no multiplayer. Tested on Quest 2. Supports Quest 2, Quest 3, Quest 3S and Quest Pro (not the original Quest).
About
Arthur Smith is an independent developer making VR games for Meta Quest. Car Go Vroom is the first one, and feedback from players decides what comes next.
Questions, bug reports or ideas are very welcome in the comments on the SideQuest page.





